Look at these sweet custom art "Warrior" and "Zombie" Magic Judge tokens for Amonkhet illustrated by our by Zie Aun (@eloneth). Support his works if you like the art!
So, why do we start having these sweet custom tokens? These tokens serve well for our limited and constructed events "Purrrrrfect".
The main idea of these tokens is actually to advertise the Magic Judge Feedback Form.We thank the Judge Token project members (Milan Majerčík, Todd Rix & Zie Aun Tan)
What is the Feedback Form about, and why do we have that?
Magic Judges are members of Judge Programme within the Magic community, who are perhaps best known as neutral arbiters and enforcers of policy and rules. They are also passionate about the game. That is why they have become a Judge to give back to the community by ensuring events that are fair and welcoming to players. They also educate players of the policy and rules and try their best to promote great play experiences for the community.
Being human also means that they can make both good judgments and not so good judgements. Through mistakes, Judges learn. Through hard work, Judges are also appreciated by other members of the community, such as Players, Tournament Organisers, and also other Judges.
All these are made possible because there is feedback from another party. Of course, a face to face feedback session is preferred as it would allow both parties to discuss their point of views, and get a better understanding of where the other party is coming from. However, there are also times whereby a face to face feedback session cannot be done, due to constraint of time, heightened emotions, unfamiliarity or other factors.
Thus, the feedback form can also act as a tool for the community members to be in a comfortable setting and reach out to
communicate, provide constructive feedback to the parties involved and the Magic Judge community.
The idea of judge tokens is then born. Tokens, which are also commonly used by players in gameplay, serve as a aid for the game state. Likewise, these Judge tokens also serve as a aid to remind players to constantly provide feedback for learning and also to show appreciation (be it good or bad) to these Judges (especially important in our SEA culture).
On the flip side of the tokens, it contains information of the Magic Judge Feedback Form!
If you would like to get some copies of these tokens, do drop us an email to request for them.
These tokens will also be distributed at various events.
Lastly, remember that effective and constructive feedback are critical components to a successful community!
~Sign off
SGJudges(Dennis Xiao)
Tuesday, 15 August 2017
Sunday, 6 August 2017
Hmm, what's our role ... ... (Part 2 of 2)
in any tournament setting. ^_^ This is part 2 of 2 series,
where we will cover the roles of Players and Spectators. They are expected to
follow all instruction given by the Tournament Officials. For more details on
the roles of Tournament Officials, click here for part
1 of this series.
Let's get to the point! Everyone has been a Player or
Spectator before, but do you really know your own roles? Write down what you
think your roles are, before you scroll down, and compare between what you have
written down against what is written here.
The original MTR can be found here.
Let us take a look at the roles of
Players and Spectators:-
1.
Player
The person in the Magic
community, who enjoy games of Magic (of any sexes, ages, from just being
introduced to the game to the pro players), that is playing in the particular
tournament. Responsibility includes:-
1.1. behave in a respectful manner towards everyone,
inclusive of Tournament Organiser, other tournament participants and Spectators
Good Practice👍: Be
respectful to others. Look and smell decent. Be sensitive to others. Don’t be a
jerk, nobody likes a jerk. You are an ambassador for people who are looking to
play and enjoy the game.
1.2. refrain from unsporting conduct at all times
Good Practice👍: Refrain
from activities that affect the safety, competitiveness, enjoyment or integrity
of a tournament in a significantly negative fashion (Unsporting is not the same as lack of sporting behavior). For more
information of what constitutes as unsporting conduct, please refer to section
5.4 of the MTR. Everyone shares the enjoyable atmosphere of the tournament, and
being unsporting spoils the moment for others.
1.3. maintain a clear and legal game state
Good Practice👍:
Use pen and paper to record and confirm any life total changes with opponents.
Good Practice👍:
Communicate to your opponent clearly of your intentions, clarify with your
opponent to resolve any ambiguity in game state and keep different piles of
cards distinct from each other.
Good Practice👍: Call
for Judges if assistance is required. Judges are here to assist you. Although
games can sometimes be complex, frustrating and/or stressful, it is not an
excuse for Judges not to intervene and/or penalize when Players are playing
unclearly.
1.4. comply with announced start times and time
limits
Good Practice👍:
Plan and arrive slightly earlier before the announced stipulated times to
account for any unforeseeable delays. Tournaments can be delayed as a whole
when people are late or do not complete the tasks on time. It is unfair to
people who are on time. Tardiness penalty may apply, if the timings are not
complied.
Good Practice👍:
Familiarise with your deck, and play at a reasonable pace. It is not an excuse
to play at a slower pace if you are not familiar with the deck.
Good Practice👍:
Analyse and think ahead of what you will do for your turn during your
opponent’s turn. The current game state is an accumulation of past turns game
state.
Good Practice👍:
Inform the Tournament Officials if you are leaving the tournament area (toilet
break, smoke break, getting supplies, dropping from the tournament).
1.5. bring to Judge’s attention to any rules or
policy infraction
Good Practice👍:
As soon as any rules or policy infractions are noticed, call for Judges and
keep hands raised so that Judges are able to identify your table. Failing to
notice mistakes or intentionally ignoring mistakes may result in infractions.
1.6. bring to Judge’s attention to any offers of
bribery, wagering, improper game result determination, and any discrepancies in
their tournament match record
Good Practice👍: Never
commit the abovementioned offers, as they are serious infractions that violate
the integrity of the game and tournament. It should not be performed and should
be informed to a Judge immediately. Failing to do so may result in a severe
penalty for both the Player offering and the Player who did not call attention
to the illegal action.
Good Practice👍: Check
that the results slips are filled with the correct scores. Discrepancies in
tournament match should be informed to any Tournament Officials as soon as
possible, as it affects subsequent pairing of matches. Intentionally taking
advantage of the discrepancy is a serious infraction.
1.7. report or file any appeals to the Wizards due to
any discrepancies or anomalies in the overall match history, rankings, or
Planeswalker Points
Good Practice👍: Periodically
check the records on Planeswalker Point website and log a report via Wizards account
if there are any discrepancies. Due to privacy concerns, reporting to Wizards
directly is preferred as compared to reporting to Tournament Officials. Wizards is always looking forward to the feedback from the community.
1.8. have a single DCI number. Individuals holding
more than one number must contact Wizards to merge their numbers
Good Practice👍: Convert
your existing DCI number to a Wizards account. If you have multiple DCI
numbers, merge your existing DCI numbers via http://www.wizards.com/customerservice,
so that all your play records and Planeswalker Points exist together. Some
Premier events such as Nationals or Grand Prix takes into account your Planewalker
Point for entry or byes eligibility.
1.9. refrain from enrolling in tournaments you are
not allowed by policy to participate in (e.g. People with invites to Pro Tour
and/or invites to Regional Pro Tour Qualifiers of a particular season are barred
from playing in further Preliminary Pro Tour Qualifiers of that season).
Good Practice👍: Keep
personal records of tournament eligibility and contact Wizards if you need any
assistance. Enrolling into tournaments without the eligibility may cause events
to be invalidated.
Good Practice👍:
If your DCI account has been suspended, you are not allowed to create another
account to bypass the suspension.
1.10. being familiar with the rules contained within
this document
Good Practice👍: Understand
and adhere to the MTR. If you have trouble understanding particular parts of
the MTR, you can seek assistance by contacting either Wizards or Judges.
1.11. being physically present
for the tournament. Players are not permitted to register for a tournament
solely to collect participation Planeswalker Points
Good Practice👍: Don’t
commit tournament fraud by registering for an event without being present.
Players must bring the
following items to a tournament in order to participate:-
a) Valid DCI number registered in your name. New
players may register for a DCI number to participate in the tournament.
b) Items that allow physical, visible and reliable
method of recording game information (eg. tokens, counters, pen and paper).
c) Materials specifically required for a particular
tournament format (eg. Deck and/or decklists for constructed tournaments).
Individual members of a
team are considered Players, and are equally responsible for required
tournament procedures, such as accurately filling out their match result slips.
Players are only responsible for the games they play themselves and not
separate games being played by their teammates, but are expected to point out
rules violations they observe in their teammates’ matches.
Players retain their
responsibilities even if Judges provides them with extra assistance.
Players who do not
fulfill their responsibilities may be subject to penalties and review by the
DCI. Wizards reserve the right to suspend or revoke a player's membership
without prior notice for any reason they deem necessary.
2.
Spectator
Any person physically
present at a tournament and not in any other categories are a Spectator. Responsibility
includes:-
2.1. remain silent and passive during matches and
other official tournament sections in which Players are also required to be
silent.
Good Practice👍: Maintain
the venue as comfortable as possible to the Players during their matches, by
preventing the Players from losing focus due to excessive noise.
Good Practice👍: Prevent
the chances of committing outside assistance from comments by remaining silent.
2.2. encouraged to alert Judges as soon as possible, if
any rules or policy violations are observed
2.2.1. [Regular and Competitive Rules Enforcement
Level] permitted to ask Players to pause the match while the judge is being alerted.
2.2.2. [Professional Rules Enforcement Level] not
permitted to interfere with matches directly.
Good Practice👍: Judges
are people, and sometimes errors or even suspicious activities are missed.
Spectators can help Judges to maintain the integrity of the tournament by
alerting Judges. On the other hand, Spectators may also mistakenly identify an
action or board state as illegal (eg. missed trigger), and unwittingly give
information to the Players during their matches. Thus, it is preferred that as soon
as a Spectator observes any violation, to inform the Judges promptly of any
errors of suspicious activities as soon as possible.
Players may request that
a spectator not observe their matches. Such requests must be made through a
judge. Judges will typically honor the request if it is reasonable. Judges also
reserve the rights to refuse if the request is unreasonable.
Tournament Officials may
also instruct a Spectator not observe a match or matches.
~Sign off
SGJudges(Dennis Xiao)
Thursday, 27 July 2017
Hmm, what's our role ... ... (Part 1 of 2)
in any tournament setting. ^_^ This has
been covered quite extensively in the Magic the Gathering Tournament Rules
(MTR), and that’s also the content of this current post! Do note that this
is part 1 of 2 series, where we will cover the roles of Tournament Officials. A
person may hold multiple roles during a tournament.
Individuals, who are not Judges at
the particular tournament, including those without DCI numbers, are acting as Spectators
in any matches that they are not playing in. Members of the press are also
considered Spectators. Players and Spectators are expected to follow all
instruction given by the Tournament Officials.
In every event setting sanctioned by
Wizards Event Reporter (WER) or Wizards Large Tournament Reporter
(WLTR) ranging from the casual events (eg. EDH) to the tournaments events
(eg. FNM, Worlds, Grand Prix, Pro Tour), there are the several roles which have
been defined for tournament purposes. A person may hold multiple roles during
The original MTR can be found here.
The Tournament Official roles are 1)
Tournament Organiser 2) Head Judge 3) Floor Judge 4) Scorekeeper.
Let us take a look at them:-
1. Tournament Organizer
The bao kar liao personnel-in-charge for all tournament logistics
between all respective parties. Responsibility includes:-
1.1. sanction the event with Wizards (usually
through WER)
Good Practice👍:
Sanction the event early and avoid clashes, if possible, so that player
attendance will not be affected by other events.
1.2. provide a suitable space for the event
Good Practice👍:
Have a well-lit and comfortable playing area. Possibly set a limit cap due to event
space constraint. Everyone loves comfortable playing area.
1.3. advertise the event details early
Good Practice👍: Promote
the event with clear details on mediums (fb/blog/websites/store
calendar) so that players can plan their schedule.
Good Practice👍: Provide pre-registration that incentivize players to register and make payment early, so that players are committed to the event.
1.4. staff the event with appropriate tournament
official to run the event properly and efficiently
Good Practice👍:
Run the event on-time. Everyone likes event that starts on time.
Good Practice👍:
Have judges (certified or not)to
assist players with rules and games dispute.Have a scorekeeper who knows how to
work with WER properly.
Good Practice👍:
Secure and confirm a Head Judge (L2+ judges) early for PPTQs. Nobody likes a
cancelled event.
1.5.
provide all materials
necessary to operate the tournament
Good Practice👍: Ensure computer,
printer, space to post pairings, visible round clock, decklist& products (if required) are available. Everyone
likes a smooth event.
1.6. report and upload event results(usually through WER or WPN representative)
1.7.
save match result slips
from each tournament for a period of 6 months (to aid in match appeals)
2.
Head Judge
The person with final
authority in relation to in-game disputes, rules, policy and other official
game decisions. Responsibility includes:-
2.1. ensure that all necessary game and rule policies
violations are handled properly or brought to attention
Good Practice👍:
Serve as a resource to floor judges. Potentially further clarify and discuss
about game and rules policies violation with players involved after final
ruling and possibly in between matches, so that the discussion will not hold up
the whole tournament.
2.2. issue final ruling in all appeals, potentially
overturn the ruling of a floor judge
Good Practice👍:
Allow floor judges to take judge calls(mentoring
experience), and inform players that they have a right to an appealor a
second opinion of which is final (does
not mean that there is no trust on floor judges).
Good Practice👍:
Explain the reasoning behind in decision on any appeals to both floor judge and
player involved (whether it is upheld or
overturned).
2.3. coordinate and delegate tasks to Floor Judges as
needed(in larger events, with multiple
judges)
Good Practice👍: Have
a macro view of the event, in order to assign, organise, and manage Teams Lead
and teams in large events with multiple judges. Coodinate with the Tournament
Organiser (TO) on other tasks as needed by the organiser.
If necessary, the Head
Judge may transfer his duties to any judge (ie.
lunch break). Also, in exceptional circumstances (although the TO has the final say on whether the Head Judge needs to
be replaced due to exceptional circumstances, it is prudent to check with the
WPN representative on what is considered as exceptional), if the
tournament’s integrity would be damaged otherwise, the Tournament Organizer may
replace the Head Judge.
3.
Floor Judges
The resource person, that
assists the Head Judge and Players, dealing with questions, fixing play errors
and assisting with reasonable requests. Certification is not a must to be able
to judge, but it is recommended to be certified or working towards
certification.Responsibility includes:-
3.1. answer questions about rules, interaction
between cards, or provide Oracle text of relevant cards, while not providing strategic
advice regarding gameplays
Good Practice👍: Explain
the rules affecting the interaction, and let the Players derive the answer from
the understanding of the rules.
Good Practice👍:
Have an app that allows you to retrieve the MTR, Judging at Regular Document
(JAR), Infraction Procedure Guide (IPG), Comprehensive Rulebook (CR) and Oracle
text easily without the need of internet connection. (MTG Guide on iOS Phone OR MTG Familiar/MTG Judge Core App for Android
Phone OR Bugko – MTG Tool for Windows Mobile).
3.2. assist Players in understanding the game state
in the interest of education at Regular Rule Enforcement Level (REL)
Good Practice👍:
Understand and apply the philosophy of JAR in Regular REL events when answering
the Player’s questions (emphasis on
education and helping new players’ entry to the game).
3.3. honor Player’s request to ask questions away
from the table, if able
Good Practice👍: Offer
the Player the option to step away from the table to ask question, if the
Player feels that too much information may be given away to the opponent.
3.4. do not intervene in a game to prevent illegal
action, but to intervene in a game as soon as a rule has been broken or prevent
a situation from escalating
Good Practice👍: Adopt
a proactive approach bywatching games, and encourage the Players to call for
Judges if they need assistance.
Players may not request specific judges to answer
their calls, but may request a Tournament Official to help to translate(to maintain the partiality tournament
integrity). This request may be honored at the discretion of the original
Judge (as there are players who speak
different languages, translation helps to ensure that there is clear and
efficient communication).
4.
Scorekeeper
The “do
not disturb” person that ensures that generation of pairings and all other
tournament records are correct. Responsibility includes:-
4.1. generate correct pairings and accurately enter
the results for each rounds
Good Practice👍: Double
check and make sure that the results are entered correctly. No one like to be
paired with the incorrect opponent.
4.2. generate standings for posting before and after
the final Swiss round. Other rounds may be posted at the Head Judge’s
discretion
Good Practice👍: Remind
Head Judge to remind Players that actions that undermine the integrity of the
game should not happen.
4.3. solve all scorekeeping problems that arise, in
consultation, with the Head Judge
Good Practice👍: Consult
the Head Judge for determining corrective actions for scorekeeping errors (incorrect pairings).
4.4. Make sure all necessary information is included
in the eventsubmitted to Wizards
Good Practice👍: ensure
that infractions arising from the tournament are recorded.
~Sign off
SGJudges(Dennis Xiao)
Tuesday, 18 July 2017
[HOU] Mind Games
Hello there!
How has your Draft Weekend (Release weekend) been? Did you manage to snap up a few copies of this nice shiny promo, Ramunap Excavator (Crucible of Worlds on a stick!)
Now, we have a mind game for you, that makes you look through all the Hour of Devastation cards and your deck-building spirit! (Courtesy of Michael Wiese, a judge from Germany) So, let us start with that the objective of this mind game.
Objective: To deal as much damage to our opponent, from the start of the game until our 4th turn. The game only ends after our 4th turn, which means that you can deal more than 20 damage to your opponent and your opponent doesn't die due to state-based effects for having 0 or less life.
Rules:
You may submit more than answer.
Feel free to discuss and share this Mind Game with others, and also through other mediums, but please do not spoil the the answer to others if you know have tried this game on another forum.
The game ends on 11.59pm on 30th July 2017. The results with the maximum damage will be posted on 1st Aug on this post. Reader's solution with the maximum damage will also be featured here.
Answer:-
Turn 1:
Forest
Frilled Sandwalla
Turn 2:
Mountain
Hope Tender
Attack with Frilled Sandwalla for 1 (1)
Turn 3:
Island
Wildfire Eternal (exhausting Hope Tender)
Attack with Frilled Sandwalla for 1 (2)
Turn 4 (where the fun is):
Earthshaker Khenra
Attack with Frilled Sandwalla, Earthshaker Khenra and Wildfire Eternal (Reveal Hazoret's Undying Fury to Wildfire Eternal: Exile Neheb the Eternal and 3* Overcome from Hazoret's Undying Fury) for 7+8+7 (24)
Second main phase
Neheb the Eternal’s ability triggers, tap the Island for mana: 1U, 22R
Play Swarm Intelligence: 16R
Play Mirage Mirror: 13R
Copy Swarm Intelligence with Mirage Mirror: 11R
Play Hazoret's Undying Fury (additional copy from Mirage Mirror, additional copy from Swarm Intelligence): 5R
Exile the following cards from Hazoret's Undying Fury: 3* Mirage Mirror, 1* Act of Heroism.
Play Act of Heroism targeting Hope Tender (additional copy from Mirage Mirror, additional copy from Swarm Intelligence): 8R
Play 3* Mirage Mirror
Copy Swarm Intelligence with the three Mirage Mirror: 2R
Exile the following cards from 2nd copy Hazoret's Undying Fury: 1* Strategic Planning, 3* Act of Heroism.
Play Strategic Planning (4 additional copies from 4* Mirage Mirror, additional copy from Swarm Intelligence) and put Crash Through, 3* Swarm Intelligence, 2* Bloodwater Entity into hand while putting Claim//Flame, 4* Consign//Oblivion and 7 other cards into graveyard: 2R
Play 3* Act of Heroism targeting Hope Tender (4 additional copy from 4* Mirage Mirror, additional copy from Swarm Intelligence): 6U, 8R, 6G
Exile the following cards from 3rd copy Hazoret's Undying Fury: 1* Firebrand Archer, 1* Oasis Ritualist, 2* Bloodwater Entity
Play Firebrand Archer
Play Oasis Ritualist
Play 2* Bloodwater Entity (Each targeting Act of Heroism on top of the library)
Play Fame on Oasis Ritualist: 6U, 6R, 6G
Play 2* Swarm Intelligence: 2U, 2R
Loop has been created (This loop generates infinite mana and infinite damage from Firebrand Archer.):-
Play Crash Through (using optional additional copies from 4* Mirage Mirror and 2* Swarm Intelligence) drawing 2* Act of Heroism, Unsommon, Crash Through: X-1
Play Act of Heroism (using optional additional copies from 4* Mirage Mirror and 2* Swarm Intelligence) on Oasis Ritualist: X-3, then X+14 - Net X+11
Play Unsummon on the Bloodwater Entity: Net X+10
Play three Bloodwater Entities to put back Act of Heroism, Unsummon, and Crash Through on top of the library: Net X+1
At some point, we should play Nicol Bolas, God-Pharaoh to exile the opponent’s library, Oblivion to discard their hand, Nissa’s Defeat to destroy their forests, and Scavenger Grounds to exile their graveyards.
Enjoy!
~Sign off
SGJudges(Dennis Xiao)
How has your Draft Weekend (Release weekend) been? Did you manage to snap up a few copies of this nice shiny promo, Ramunap Excavator (Crucible of Worlds on a stick!)
Now, we have a mind game for you, that makes you look through all the Hour of Devastation cards and your deck-building spirit! (Courtesy of Michael Wiese, a judge from Germany) So, let us start with that the objective of this mind game.
Objective: To deal as much damage to our opponent, from the start of the game until our 4th turn. The game only ends after our 4th turn, which means that you can deal more than 20 damage to your opponent and your opponent doesn't die due to state-based effects for having 0 or less life.
Rules:
- You are participating in Hour of Devastation Constructed format which means that only cards from Hour of Devastation can be used. The link to HOU cards is here.
(No masterpieces, Invocation nor cards from the intro deck are allowed.) - The opponent is the starting player, who is playing a deck with 60 forest lands, and lays a land on his turn, without other interactions.
- Unlike the normal game of magic, you get to decide what your starting hand of 7 consists, and get to decide what you would draw whenever you get to draw a card.
(Eg, You need a forest on your draw step, you draw it. You cast Strategic Planning, and choose the 3 cards that you will be looking at.) - For ease of standardisation, your deck only contains 60 cards.
- Feel free to ask any questions if you are unsure.
- Your name (if you want to be featured)
- Your decklist of 60 cards.
- Step by step of your turns.
- Calculation of damage. (Eg, Ans: 3: attack in turn 2, 3 and 4 for 1 damage each)
You may submit more than answer.
Feel free to discuss and share this Mind Game with others, and also through other mediums, but please do not spoil the the answer to others if you know have tried this game on another forum.
The game ends on 11.59pm on 30th July 2017. The results with the maximum damage will be posted on 1st Aug on this post. Reader's solution with the maximum damage will also be featured here.
Answer:-
Turn 1:
Forest
Frilled Sandwalla
Turn 2:
Mountain
Hope Tender
Attack with Frilled Sandwalla for 1 (1)
Turn 3:
Island
Wildfire Eternal (exhausting Hope Tender)
Attack with Frilled Sandwalla for 1 (2)
Turn 4 (where the fun is):
Earthshaker Khenra
Attack with Frilled Sandwalla, Earthshaker Khenra and Wildfire Eternal (Reveal Hazoret's Undying Fury to Wildfire Eternal: Exile Neheb the Eternal and 3* Overcome from Hazoret's Undying Fury) for 7+8+7 (24)
Second main phase
Neheb the Eternal’s ability triggers, tap the Island for mana: 1U, 22R
Play Swarm Intelligence: 16R
Play Mirage Mirror: 13R
Copy Swarm Intelligence with Mirage Mirror: 11R
Play Hazoret's Undying Fury (additional copy from Mirage Mirror, additional copy from Swarm Intelligence): 5R
Exile the following cards from Hazoret's Undying Fury: 3* Mirage Mirror, 1* Act of Heroism.
Play Act of Heroism targeting Hope Tender (additional copy from Mirage Mirror, additional copy from Swarm Intelligence): 8R
Play 3* Mirage Mirror
Copy Swarm Intelligence with the three Mirage Mirror: 2R
Exile the following cards from 2nd copy Hazoret's Undying Fury: 1* Strategic Planning, 3* Act of Heroism.
Play Strategic Planning (4 additional copies from 4* Mirage Mirror, additional copy from Swarm Intelligence) and put Crash Through, 3* Swarm Intelligence, 2* Bloodwater Entity into hand while putting Claim//Flame, 4* Consign//Oblivion and 7 other cards into graveyard: 2R
Play 3* Act of Heroism targeting Hope Tender (4 additional copy from 4* Mirage Mirror, additional copy from Swarm Intelligence): 6U, 8R, 6G
Exile the following cards from 3rd copy Hazoret's Undying Fury: 1* Firebrand Archer, 1* Oasis Ritualist, 2* Bloodwater Entity
Play Firebrand Archer
Play Oasis Ritualist
Play 2* Bloodwater Entity (Each targeting Act of Heroism on top of the library)
Play Fame on Oasis Ritualist: 6U, 6R, 6G
Play 2* Swarm Intelligence: 2U, 2R
Loop has been created (This loop generates infinite mana and infinite damage from Firebrand Archer.):-
Play Crash Through (using optional additional copies from 4* Mirage Mirror and 2* Swarm Intelligence) drawing 2* Act of Heroism, Unsommon, Crash Through: X-1
Play Act of Heroism (using optional additional copies from 4* Mirage Mirror and 2* Swarm Intelligence) on Oasis Ritualist: X-3, then X+14 - Net X+11
Play Unsummon on the Bloodwater Entity: Net X+10
Play three Bloodwater Entities to put back Act of Heroism, Unsummon, and Crash Through on top of the library: Net X+1
At some point, we should play Nicol Bolas, God-Pharaoh to exile the opponent’s library, Oblivion to discard their hand, Nissa’s Defeat to destroy their forests, and Scavenger Grounds to exile their graveyards.
Enjoy!
~Sign off
SGJudges(Dennis Xiao)
Tuesday, 11 July 2017
[RIX] PPTQ & [XLN] RPTQ Info
Hours of Devastation Release
Nicol Bolas,
the God-Pharaoh, has finally descended on Amonkhet during Hours of
Devastation Pre-Release last weekend. Did you manage to align yourself with Nicol Bolas and grab some of that power for yourself by opening some invocations?
How has your Pre-Release experience been?
Share your stories with us!
Rivals of Ixalan PPTQ Information
With the release of Hours of Devastation, we have a new season of Preliminary Pro Tour Qualifier (PPTQ) available starting from 15 Jul to 08 Oct 2017.
Let us take a look at the events sanctioned for this season:-
Let us take a look at the events sanctioned for this season:-
| Date | Tournament Organizer | Format |
| 15 Jul (Sat) | Monarch Affinity | SD |
| 16 Jul (Sun) | Grey Ogre Games | Modern |
| 16 Jul (Sun) | Project EXT | SD |
| 22 Jul (Sat) | Dueller's Point | Modern |
| 22 Jul (Sat) | Flagship Games | SD |
| 23 Jul (Sun) | Battle Bunker | Modern |
| 23 Jul (Sun) | Bricks Play | SD |
| 29 Jul (Sat) | Mag-Strength Marketing | Modern |
| 29 Jul (Sat) | Card Nation | SD |
| 30 Jul (Sun) | J Cube | Modern |
| 19 Aug (Sat) | The Card Geeks | Modern |
| 20 Aug (Sun) | Games Haven | Modern |
| 26 Aug (Sat) | AGORA HOBBY | Modern |
| 26 Aug (Sat) | Alexandrian Legacy (in JB) | SD |
| 2 Sep (Sat) | CardmasterGames (Singapore) | Modern |
| 3 Sep (Sun) | Games Haven (Jurong East) | Modern |
| 30 Sep (Sat) | Gamersaurus | SD |
| 1 Oct (Sun) | Millennium Games World - Paya Lebar Branch | SD |
| 7 Oct (Sat) | HobbySG | Modern |
We have a total of 19 events within our proximity, 18 in Singapore and 1 in Johor Bahru, Malaysia. Of which:-
08 Sealed Deck PPTQs
11 Modern PPTQs
Total of 14 chances (excluding events happening on the same day)
Total of 14 chances (excluding events happening on the same day)
Ixalan RPTQ Invitation Information
Once again, congratulations to the players who have won an invite to the Regional Pro Tour Qualifiers (RPTQs) for Pro Tour Ixalan in Albuquerque, United States. There are multiple RPTQs held all over the world on August 5-6, 12-13 and 19-20. You can play in any single event that you prefer.
For Magic Online RPTQs, please refer to this.
Within our APAC proximity, there are 6 locations which you can choose from:-
RPTQ Ixalan (Standard) by Hobby Bugong (In TH)
Location: The Palladium World Shopping Mall (Event Space, 5th Floor), 555 Ratchaprarop Rd. Makkasan Ratchathewi, Bangkok Thailand 10400
Entry Fee: THB700
Registration @ 09.00am
Player's Meeting @ 10.30am
Entry Fee: THB700
Registration @ 09.00am
Player's Meeting @ 10.30am
Pre-registration: Through any of Hobby Bugong's online channel (FB Page, WordPress Inbox, or hobby.bugong@gmail.com)
RPTQ Ixalan (Standard) by Cat's Footprint Playground/貓腳印遊樂園 (In TW)
Location: Cat Footprints Playground (Address: 3F, No.10, Chunghwa Rd., Taoyuan Dist., Taoyuan City, Taiwan)
Entry Fee: NT$800
Registration @ 10am
Player's Meeting @ 11am
Registration @ 10am
Player's Meeting @ 11am
Pre-registration (Google Form):http://ppt.cc/8lKOv
For more details (including LCQ):
https://www.facebook.com/CatFootPrint.tw/
https://drive.google.com/file/d/0B6ac357z7YG8UXNOc2V3Y2hZWTA/view
For more details (including LCQ):
https://www.facebook.com/CatFootPrint.tw/
https://drive.google.com/file/d/0B6ac357z7YG8UXNOc2V3Y2hZWTA/view
RPTQ Ixalan (Standard) by Games Laboratory (in AU) - Games Laboratory
Location: TBD
Entry Fee: AUD 50
Registration @ 10.30am
Player's Meeting @ 11am
For more details:
https://gameslaboratory.com.au/event/regional-pro-tour-qualifier-ixalan-rptq/
Registration @ 10.30am
Player's Meeting @ 11am
For more details:
https://gameslaboratory.com.au/event/regional-pro-tour-qualifier-ixalan-rptq/
RPTQ Ixalan (Standard) by BIG MAGICなんば店 (In JP)
Location: TBD
Entry Fee: JPY TBD
Registration @ TBD
Player's Meeting @ TBD
For more details:
TBD
Registration @ TBD
Player's Meeting @ TBD
For more details:
TBD
RPTQ Ixalan (Standard) by 晴れる屋トーナメントセンター (In JP)
Location: Hareruya Tournament Centre 〒169-0075 東京都新宿区 高田馬場3丁目12-2 高田馬場OCビル 2階
Entry Fee: JPY TBD
Registration @ TBD
Player's Meeting @ TBD
For more details:
TBD
Registration @ TBD
Player's Meeting @ TBD
For more details:
TBD
RPTQ Ixalan (Standard) 曲多卡牌/Qu Duo Card Store (In CN)
Location: 曲多卡牌 (Address: 北京市东城区新怡家园8楼1层0103(西户))
Entry Fee: CNY 150
Registration @ 9am
Player's Meeting @ 10am
For more details:
https://www.sohu.com/a/158547911_608056
Registration @ 9am
Player's Meeting @ 10am
For more details:
https://www.sohu.com/a/158547911_608056
Who can I talk to if I have any further questions with regards to RPTQ in general?
You can also provide your RPTQ experience to Wizards directly and provide them with the date and date and location of the event(s) you participated in and a brief description of your experience.
You may also contact the regional WPN representative, Raj or David, who may be able to provide localised support.
~Sign off
SGJudges(Dennis Xiao)
You may also contact the regional WPN representative, Raj or David, who may be able to provide localised support.
~Sign off
SGJudges(Dennis Xiao)
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