Friday 27 July 2018

The New Flame of Keld - By Calvin Chen

Hey wazzup people! Let us welcome Nicol Bolas and his relatives into standard firstly.

Ahh yes, elder dragons, and many other kinds of dragons (UGIN IS MISSING!). For those who have played during the Khans of Takir standard, would know that I'm pretty much in love with DRAGONS!!! But today, I will not be talking about dragons even though I'm very excited about them.

Instead, I will be discussing about Mono Red Aggro, the archetype that I'm most familiar with, the little red men. With 12x 1 drops and 12x direct burn, this deck is capable of winning even after a turn 4 settle the wreckage.

Initial Concept - Mono Red Wizards

Mainboard 4 Bomat Courier
4 Soul-Scar Mage
4 Ghitu Lavarunner
2 Earthshaker Khenra
2 Kari Zev, Skyship Raider
2 Ahn-Crop Crasher
4 Goblin Chainwhirler
4 Hazoret the Fervent
4 Shock
4 Lightning Strike
4 Wizard's Lightning
22 Mountain

Sideboard
2 Fight with Fire
2 Rekindling Phoenix
4 Abrade
4 Chandra's Defeat
3 Chandra, Torch of Defiance

This deck plays out similar to the modern burn deck in terms of burst damage output. During turn 1 to 3, it plays out like a burn deck, attacking with low-cost and efficient creatures. With Soul-Scar Mage and Lavarunner, the Wizard's Lightning costs gets reduced, and allows it functions like a lightning bolt. This also means that putting Hazoret on turn 4, with it capable of sending it straight to your opponent's face.

This deck placed a few top 8s around the world, including Seth Manfield himself playing this list.

What additional tools did M19 bring?


Viashino Pyromancer

Awesome, another wizard count for Wizard's Lightning, its etb ability of 2 damage to the face is like a pseudo unblockable haste, and its ability kill off planeswalkers is just icing on the cake.

Well it wouldn't really fit into a deck mentioned above, when the two drops are already so packed with more powerful threats like Kari Zevs and Earthshakers. So where will this Viashino Wizard fit into?












*Drum roll*


Introduces the RNG character

There was a time when the above mentioned mono red deck did not have Hazoret in it, but included a playset of this. However, too many players got tilted WAY TOO MUCH, drawing two to three lands during the turn for the second chapter. WHAT??!! I thought I'm supposed to draw at least 2 burn spells and win with the third saga! I shouldn't have played this card. Thus, the playset became Hazoret with the addition of a couple more land drops.

So what are we looking to swap out, and regress, to test with in the modified version with our RNG character and Pyromancer?

Let's be bold 

and try out 19 land count (and maybe wear red underwear), similar to a modern deck that doesn't want to have more than 2-3 lands in play.

Remove
-3 Mountain
-4 Hazoret the Fervent
-2 Ahn-Crop Crasher
-2 Earhshaker Khenra


Add

+4 The Flame of Keld
+4 Viashino Pyromancer
+3 Fanatical Firebrand

We are bringing down the curve back to highest of 2 cmc, and betting on The Flame of Keld drawing us minimally two direct damage spells. Previously, we have 12 burn spells in the deck to be drawn from deck, by turn 3/4, the deck would be left with 50 cards, and it means that there is around 24% chance that you will draw into a burn spell.

Now, let's add the playset of Pyromancer, we have 16 burn spells, increasing the percentage to 32%, that is a 8% increase which I think is a pretty big deal. Of course, you can argue that you have the similar percentage of drawing the lands from the deck. But... You will be skipping 3 turns of land draws which ain't that bad too.

What else?

How can we further complement this burn plan? Let's welcome an old friend, Guttersnipe.

Sure, Guttersnipe looks pretty bad for an aggressive deck trying to beat with hasty creatures. However, we are also playing quite an amount of instant spells in our mainboard. It might go even higher after sideboarding, when we bring in Abrades, Defeats and Fires. So how do we squeeze in this value creature in our deck?

We take out the standard menace.



Sure anot, never bluff me? Let me explain why I feel that Goblin Chainwhirler does not belong in this deck, or at least not in the mainboard.

In this deck, most or all of your instant spells are to have an immediate impact (ie, burn spells - being able to damage straight away). Consider that Gobin Chainwhirler is 3 cmc, and the damage output, to opponent's face is only 1. (Let's not assume the potential ability to kill creatures or planeswalkers, because decks that are vulnerable to Chainwhirlers, are no longer as popular, or they usually play around it.) With the 3/3 body, it is as easy to be dealt with as Guttersnipe.

Being able to untap or attack with a Chainwhirler does not spell the end for the opponent. However, it is a very different case for Guttersnipe, whose objective is streamlined with what this variant of red deck is trying to achieve.

Firstly, Guttersnipe acts as your 5th to 8th copy of The Flame of keld, every instant speed burn spell that you are playing is going to deal additional 2 damage. Tell me, what's better than The Flame of Keld, when you can have multiple copies of Guttersnipe in play!

Secondly, we might say that this goblin does not impact the board immediately like how Chainwhirler does. However, we all know that a lot of decks have already altered their decks such that they don't get blown out by the Chainwhirler. With the numbers of Abrade or Fatal Push running about, the chances of Guttersnipe surviving to untap is the same as the Chainwhirler surviving.

Let's do a comparison between these 2 gobbos, if they live until your next untap. Body: 3/3 first striker vs 2/2 Vanilla with the potential to shock as and when you cast your burn spell from your hand. Having 12 direct burns, and 10 more from the sideboard, you can potentially do tons of damage even when removing a creature on the other side of the board. We can argue that if you have no cards in hand, a 3/3 first striker is definitely better.

To be honest, when you have no cards in hand, you are either already ahead on board, or you're losing. A top decked burn spell with Guttersnipe in play might win you the game with additional damage as compared to a top decked burn spell with Chainwhirler in play.



Conclusion

There is still time to brew your own decks to test, and yet still be still "competitive", this deck variant will definitely be a blast to play with. With more players jumping onto the Grixis midrange train, because of the badass Nicol Bolas, you probably need more then just the simple beatdown plan with creatures and set the battlefield in flames instead.

Writer's Shoutout

Hi fellow Singaporean Magic: The Gathering players! My name is Calvin Chen. I'm currently in my 30s, and MTG found me when I was at Pri 5. I did not really play the game until Sec 3. During that time, I was only playing kitchen table games from Invasion block till Mirrodin.

Only during Theros block, did I start to play at FNMs. I have to thank Alex Keng, who brought me to the store for FNMs which sparked me off for competitive gameplay. Since then, I've been grinding PPTQs all over Singapore. My small accomplishments include 5 PPTQs wins, winning LCQ for GOG invitationals.

I really like to play aggressive decks, and subscribe to the beatdown plan. Other than that, I love dragons! My favourite set has been Khans of Takir, which I played a Grixis Dragons list, winning one of the PPTQ back then. I always prefer standard over modern as there's more room for brewing compared to the well established modern play.

As people should have already observed this in my decks, I can't really run away from mountains in standard and my modern decks, with Blood Moons as much as possible. This is my 1st time being tasked to write an article, it is my noobish attempt, but I wish to get better at writing. Please support and try not to flame my lousy articles too much eh!

Wednesday 25 July 2018

PPTQ Schedule for Pro Tour Ravnica Allegiance

I've received quite a number of queries with regards to the latest PPTQ schedule.

An update for those who are still using this site to look for the PPTQs event schedule. It can be found on the MTG events calendar tab instead.

Reason for the change is that I'm not particularly good with making tables on the blogger site. Copying and pasting messes up the formatting and does not allows any amendments without affecting the formatting.
Art: Alchemist's Apprentice
Me making tables on blogger











For android users, you can add/update those events into your own google calendar.

Friday 13 July 2018

[M19] Card Set Deckbuilding Challenge

Hello everyone

As always, every new expansion, we have a card set deckbuilding challenge. Apologies for missing out the Dominaria card set. As per the name suggests, this challenge wants you to look through all the M19 cards and tests your deck-building spirit! So, let us start with that the objective of this mind game. 1 lucky winner with the highest damage dealt will walk away with a M19 booster.

Objective: To deal as much damage to our opponent, from the start of the game until our opponent's 5th turn. The game only ends after our opponent's 5th turn, which means that it is possible to take multiple turns, and you also get to deal more than 20 damage to your opponent. Your opponent doesn't die due to state-based effects for having 0 or less life.

Rules:
You are participating in a M19 format which means that only cards from M19 boosters can be used. The link to XLN cards is here. This means that cards from the intro deck and buy-a-box promo are not allowed.
The opponent is the starting player, who is playing a deck with 60 forest lands, and lays a land on his turn, without other interactions.
Unlike the normal game of magic, you get to decide what your starting hand of 7 consists, get to decide what you would draw whenever you get to draw a card, get to decide what you would need to reveal if a card instructs you to reveal a card from your library.
(Eg, You need a forest on your draw step, you draw it. You get to decide what "wish" your Djinn of Wishes reveals.)
Golden Rule: If your opponent has a choice, the opponent will choose whichever option that is worse for you.
For ease of standardisation, your deck only contains 60 cards.
Feel free to ask any questions if you are unsure.

Your submission via pm/email should include:
  1. Your name (if you want to be featured, or if you are the lucky winner)
  2. Your decklist of 60 cards.
  3. Step by step of your turns.
  4. Calculation of damage. (Eg, Ans: 3: attack in turn 2, 3 and 4 for 1 damage each)
Please submit your answer through here.

You may submit more than one answer.

Feel free to discuss and share this Mind Game with others, and also through other mediums, but please do not spoil the the answer to others if you know have tried this game on another forum.

The game ends on 11.59pm on 22nd July 2018. The results with the maximum damage will be posted on 29th July on this post. Reader's solution with the maximum damage will also be featured here.

Solution
One of the possible solutions:

Initial Hand: Goblin Motivator, 3x Druid of the Cowl, Vaevictis Asmadi, the Dire, Recollect, Recollect

Turn 1: Draw Mountain
Play Mountain, cast Goblin Motivator

Turn 2: Draw Forest
Play Forest, cast Druid of the Cowl

Turn 3: Draw Swamp
Play Swamp, Cast 2x Druid of the Cowl

Turn 4: Draw Guttersnipe
Cast Vaevictis Asmadi, the Dire. Use Goblin Motivator to give haste.
Attack with Vaevictis Asmadi, the Dire, targeting my Mountain and opponent's random land, [for me] reveal and put my Omniscience into play, [for opponent] reveal and put random land into play.
Cast Guttersnipe
Cast Recollect targeting Mountain, trigger Guttersnipe and deal 2 damage
[Cast Recollect targeting Recollect, trigger Guttersnipe and deal 2 damage] - Loop

Repeat loop for as much as I want - Each loop does 2 damage to each opponent.

~Sign off
Dennis Xiao